

The voice work really makes the game feel authentic. Mostly, animations look a bit off, just enough to remind you that you are playing a video game and not watching a show.Īll major cutscenes are fully voiced, and with actors who have actually played the various characters from at least one Dragon Ball television or movie entry. Other times, mostly during side quests, things look much less impressive. Some cutscenes are done so well, it almost looks just like the anime at certain points. The environment is lacking in detail, but character models are superb. Seeing Goku, Chi-Chi, Gohan, Vegeta, Piccolo, and many other characters rendered this way is a treat. The art style is the only sensible type for an anime-based series, cel-shaded. A more steady frame rate and higher resolution are a given, but HDR support is unfortunately nowhere to be found.


There are enhancements for the PS4 Pro, though what those are isn’t really clear. The frame rate is capped at 30 fps, despite it being a fight-centric title. This allows for reliable performance throughout the adventure. Unreal Engine 4 was chosen as the development platform for Kakarot. But is this a case of trying to cast too wide of a net? Unreal Shading Newly-released Dragon Ball Z: Kakarot is one of the most ambitious titles to adopt the franchise to date, though, as it covers multiple major story arcs from the anime, features hundreds of characters, and spans dozens of hours of playtime. Dragon Ball games aren’t rare, and in fact, some are pretty good.
